Crucible of Worlds
May31

Crucible of Worlds

        Nobody likes having their lands destroyed. Whether by your own means or at the hand of the enemy, losing your lands can cause a dramatic change in how you play the rest of the game and often leads to a devastating loss. It sets you back, and is often compared in the early game to a Time Walk, essentially allowing your opponent(s) to forget that your last turn ever happened. Blowing up someone’s lands...

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Bear Hugs: A Selvala Commander Primer
May29

Bear Hugs: A Selvala Commander Primer

Everybody loves hugs. Some people like giving hugs, others like receiving hugs, but that positive human interaction is nonetheless reassuring in most cases. It makes you feel good when someone you like gives you a hug, but sometimes, getting a hug from a specific person seems…awkward to say the least. When playing a Group Hug deck in Commander, the Legendary Creature who does it best is Phelddagrif. But today we’re not...

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Brago King Eternal Primer
May28

Brago King Eternal Primer

  Why play Brago?  Brago, King Eternal is a 2/4 for (2) (W) (U) Spirit with two abilities. His first ability is Flying. Brago’s second ability is really what makes him special and it states: “When Brago, King Eternal deals combat damage to a player, exile any number of target non land permanents you control, then return those cards to the battlefield under their owner’s control”.  Its his second ability...

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Common Gold: Max’em Daxos
May28

Common Gold: Max’em Daxos

In Commander, big creatures are often the best creatures. Most decks can’t function without their big creatures unless entirely built around the idea of either swarm tactics or hard control. Even in those builds, larger creatures play a major role in the success of the deck, providing potent abilities and serious damage in key situations. Creatures like Ulamog, the Infinite Gyre and his brother Kozilek, Butcher of Truth can be...

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Grenzo, Dungeon Warden Primer
May26

Grenzo, Dungeon Warden Primer

  Why play Grenzo?  Grenzo, Dungeon Warden is a (X) (B) (R) Goblin Rogue with two abilities. His first ability is an enter the battlefield ability that states: “Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it. “ His second ability is an activated ability for (2) which states: “Put the bottom card of your library into your graveyard. If it’s a creature card with power less than or...

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