Common Gold: Safety in Exile

Today we have three cards to look at, and they all do pretty much the same thing with each costing you about 30 cents at most.

These cards seemed pretty … “Ehhh” for the longest time. After really understanding more mechanics of magic these cards started to show me some great potential. Much like understanding how Altar’s Reap can be used to deny kills and turn them into cards, these cards can straight up deny kills.

—– How to use these cards—–

Anytime one of your cards is about to become dust, you can utilize these spare lands and Exile the creature in response. You’ll store these creatures in the long run and then when the time is right, you release them back into the wild. Some cards will benefit more from coming back into play, and each of these have pros and cons for your deck, but first we have to understand how to use it before we can understand the differences between them.

  1. When you chump block with your moderately important 3/3, after you declare blockers, you Exile your creature. The attacking creature is declared blocked and therefore will deal no damage. I would suggest not using this on like a 1/1 mana dork as someone might try to make you use up your ability so he can use the kill spell he’s been saving for something important.
  2. Your important creature is about to be hit by Doom blade: Exile it. Avoiding those well-timed kill spells is a key function of these cards.
  3. Some one is about to Wrath of God: Exile what you can before it dies a terrible death.

Pretty much all the same stuff from http://cmdtower.com/common-gold-as-an-additional-cost/ mentioned before, but the twist is always needing mana open, using it for multiple creatures, and being able to decide when they come back.  So lets take a look at the pros and cons of each of these cards.

—–Safe Haven—–

Pros:
1. This card Being a land card makes it much harder to target with general control spells like Disenchant or Naturalize so you run MUCH less of a risk of it being destroyed before you can trigger its effect.

Bringing your creatures back is free!

Cons: Being a land, this will slow down in the early game by costing you a land drop if you don’t have an alternative, but chances are, you won’t need to use it until you already have the mana in play to…you know…use it. It also has to wait for an upkeep to bring the creatures back meaning you have to wait another turn for the returned creatures to attack.

—–Synod Sanctum—–

Pros: Synod Sanctum costs only one mana to put into play.

Its ability is usable the turn it hits the field and only costs two mana to activate.

Bringing your creatures back still only costs you two mana, and can be used at instant speed when you need those creatures for blockers or attackers next turn.

Cons: Needing mana to bring creatures back leaves it open if some one can notices you tapped out.

If you spend your last to mana to save a creature, they know they can Disenchant it without fear of your creatures coming back.

You always have to watch out for Krosan Grip in EDH, as it will lure you into a false sense of security.

——– Cold storage

Pro: Cold Storage’s ability is not a tap effect. As such, if someone plays Wrath of God, if you have the mana open, you can save as many creatures as you want. Nine mana, save three of your hard hitters. For late game decks this is definitely the way to go,  and with the return effect not costing any mana, you can respond to things like Disenchant and bring your creatures back anyway.

Cons: Needing the three mana means you have to devote a lot to the card in hopes of using it. You need 6 mana open to have advantages of “in case some one wraths”, but chances are, if they see that mana, they wont spend the time to cast Wrath of God.

Yet again, Krosan Grip.

 

As always, thank you for reading. If you have any questions or comments, feel free to comment below. Feel free to check us out on Facebook, Twitter, or Tumblr. Keep watching for new articles. We strive to provide you with quality content every week, so keep an eye out for the next installment of Common Gold.

 


 

Austin Sutherland

 

 

Author: Austin Sutherland

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