Nobody Knows


“I accept chaos, I’m not sure whether it accepts me.” – Bob Dylan


Everybody needs a little bit of spice in their lives. Nobody wants to be the run-of-the-mill, end piece of the white bread magic player. We all like the excitement, the variance, the interactions, and often times the chaos that specific cards bring to the table. When we get into competitive Magic, we’re taught to study the Meta. We have to learn not only the decks that we’re playing ourselves, but we have to know the decks that our opponent’s could potentially be playing as well and sculpt our lines of play based off of the possible outcomes for which we’ve prepared. We ingrain these lines into our minds. If my opponent is playing this, how do I get around it? What should I sideboard against specific decks? What are my best and worst match ups? This is often why ridiculous, home-brewed decks go into tournaments and actually do well. In competitive play, players aren’t prepared to handle the unexpected. They’re not prepared for the chaos, they can’t hit the curve balls. But here at CMDTower, we’re not so concerned with competition, but more so concerned with fun. We’ve all played our fair share of competitive Magic, but at the end of the night, we’d rather be playing a crazy game of Commander than analyzing the most recent Tournament Top 8 results.

In Commander, everybody loves those heavy hitting, game changing spells. Sometimes they’re fun for one player, sometimes they’re fun for the group, and some of the most game changing spells completely change the way the game is played. Chaos itself has become somewhat of a Commander archetype. People love the cards that snatch control of the game from any player’s hands and send the game into disarray, and when it comes to causing Chaos, your arsenal is diverse. Whether you’re allowing every player to do everything, or giving them control over nothing, essentially pilot-less Chaos decks have become arguably some of the most obscure and fun decks in the format, sharing the love from player to player.

Chaos lists come in a variety of color combinations, the majority of which include either Red or Blue. With access to cards like Possibility StormShared Fate, and Epic Experiment, its nearly impossible to escape the chaotic allure of Red and Blue. There’s a reason why the Izzet guild is considered so unstable on the plane of Ravnica. And while Red and Blue are the best facilitators of Chaotic Magic, the other colors do not fail to provide. Cards like Primal Surge and Genesis Wave have proven their mettle in Green and Act of AuthorityDimensional Breach, and the infamous Shahrazad are more than suitable for a chaos deck running white. Black gives us Braids, Cabal Minion and powerful cards like Chains of Mephistopheles and Endless Whispers.

Possibility Storm  Shared Fate  Endless Whispers

You can honestly build a chaos deck of any three color combination you choose, as long as you do your research. Most cards that effect all players can be considered chaotic, but for the most part, you want cards that cause you to lose control as well. You  know, for the fun of it. Most builds tend to run off of the idea of “Nobody knows who’s going to win, and nobody knows when its going to happen.” When building a Chaotic deck, you’ll find yourself utilizing a good number of enchantments, as you can see above. These static effects allow for an almost impossible situation to deal with, especially with cards like Grip of Chaos and Perplexing Chimera at your disposal. Fitting names, right?

In reality, the unknown can be somewhat intimidating, but in magic, not knowing what’s going to happen, and knowing your opponents don’t know either, can cause some of the most entertaining games you’ve ever played. So if you’re feeling daring, here’s a list of cards you can use to confuse your friends:

Act of Authority
Blood Moon
Captivating Glance
Chains of Mephistopheles
Chaos Moon
Confusion in the Ranks
Conjured Currency
Curse of Echoes
Custody Battle
Dance of the Dead
Elkin Lair
Endless Whispers
Eye of the Storm
Fight or Flight
Forced Fruition
Furnace of Rath
Grand Melee
Grip of Chaos
Havoc Festival
Hive Mind
In the Eye of Chaos
Intruder Alarm
Keldon Twilight
Maelstrom Nexus
Mana Breach
Mana Cache
Mist of Stagnation
Planar Chaos
Possibility Storm
Psychic Possession
Puca’s Mischief
Shared Fate
Teferi’s Realm
War’s Toll
Wild Evocationnn
Blatant Thievery
Cerebral Eruption
Choice of Damnations
Cultural Exchange
Dimensional Breach
Epic Experiment
Game of Chaos
Genesis Wave
Goblin Game
Illicit Auction
Knowledge Exploitation
Mass Mutiny
Molten Psyche
Order of Succession
Pain’s Reward
Primal Surge
Stronghold Gambit
Thieves’ Auction
Time Reversal
Time Spiral
Warp World
Wheel of Fate
Wheel of Fortune
Chaos Warp
Mages’ Contest
Reins of Power
Wild Ricochet
Barbed Shocker
Braids, Cabal Minion
Braids, Conjurer Adept
Capricious Efreet
Conundrum Sphinx
Defiler of Souls
Dragon Mage
Etherium-Horn Sorcerer
Heartless Hidetsugu
Heartwood Storyteller
Ink-Treader Nephilim
Jace’s Archivist
Karona, False God
Lord of the Void
Magus of the Moon
Meletis Charlatan
Molten Primordial
Precursor Golem
Sphinx Ambassador
Angel’s Trumpet
Anvil of Bogardan
Crumbling Sanctuary
Gate to the AEther
Knowledge Pool
Omen Machine
Proteus Staff
Storm Cauldron
Teferi’s Puzzle Box
Chandra, Pyromaster
Ral Zarek

Be daring, be spontaneous, catch your friends off guard, and slap them with a fish just because it’s confusing. Chaos can be a lot of fun. Its a deck style I believe every player should “pilot” at least once. So give it a shot, let us know what you think of such a crazy style of gameplay. How well does your build break the game?

As always, thanks for reading. Make sure to leave you comments, questions, and ideas in the comment section below. Also, be sure to check out our CMDTower playmat. Just follow the tab at the top of the page, pick up your promo code, and grab one today. Keep an eye out for new content, and keep on Commanding.

Author: Evan Erickson

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